While every precaution has been taken in the preparation of the book, neither the author nor Peachpit shall have any liability to any person or entity with respect to any loss or damage caused or alleged to be caused directly or indirectly by the instructions contained in this book or by the computer software and hardware products described in it. Notice of Liability The information in this book is distributed on an “As Is” basis without warranty. For information on getting permission for reprints and excerpts, contact No part of this book may be reproduced or transmitted in any form by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Thomas Production Editor: Danielle Foster Copyeditor: Rebecca Rider Proofreader: Patricia Pane Compositor: Danielle Foster Indexer: FireCrystal Communications Interior Design: Danielle Foster Cover Design: Mimi Heft, with Zack Hiwiller New Riders To report errors, please send a note to New Riders is an imprint of Peachpit, a division of Pearson Education Copyright © 2016 by Zachary Hiwiller Senior Editor: Karyn Johnson Development Editor: Robyn G. Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players Zack Hiwiller Players Making Decisions Game Design Essentials and the Art of Understanding Your Players Life as an Independent Developer of Digital Games. PART 8 The Game Design Business.ģ3 Profit, Loss, and Metrics. Goal Seek and Solver in Excel.Įxample: State of Mobile Games 2014. Probability Is Fancy Counting.ģ0 Spreadsheets for Simulation. Helping with Memory Limitations.Ģ8 Documentation and Written Communication.ĭocumentation for Tabletop Games. Understanding Value in Uncertain Situations. Self-Determination Theory and Challenges. PART 6 Human Behavior in Games.Ģ3 Behaviorism and Schedules of Reinforcement.Īnticipation and Uncertainty.Įthical and Practical Concerns.Ģ4 Learning and Constructivism. The “Guess Two-Thirds” Game.Ģ2 Marginal Decision Analysis. Promises and Commitment Problems.Įxperimenting with Strategies.Ģ1 Problems with Game Theory. Using (and Abusing) Dominance.ĭetermining Nash Equilibria in a Larger Matrix.Ģ0 Sequential and Iterated Games. PART 5 Game Theory and Rational Decision-Making.ġ9 Equilibria in Normal Form Games. Progression and Numeric Relationships.įeatures of Ineffective Puzzles. PART 4 Describing Game Elements.ġ3 Mechanics, Dynamics, and Aesthetics (MDA). More-Interesting Decision-Making.Ĭompletely Skill-Based Games.įairness and Mitigating Randomness. PART 3 Meaningful Decisions.ĩ Flow and the Fundamental Game Design Directive. PART 2 Prototypes and Playtesting.ĥ Paper Prototyping Development Techniques.Ĩ Prototypes and Intellectual Property. Responsibilities of a Game Designer.Īttributes of a Game Designer.
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