And without even a tinge of sycophancy, thanks to the big boss KJ Lin for making this all reality and letting us borrow his camera. Some guy named Nick made some pretty graphics. Matthew Vince and Ben Wright helped out both in front and behind the camera, while Andrew Whitmore does more before 9am then some island nation armies do all day. I want to give big props to our video team. I personally promise to read them all! Maybe even think of subscribing to our YouTube channel for upcoming episodes and even new shows. The premise of Parallels gives us so much to explore in this world of games and we are always open to feedback, so leave a comment. Now, we don’t want to give up ghost, so go watch the episode and tell us what you think. Through technology and psychology the jump scare grows from more than a carnival thrill that’s made the careers of YouTubers and Twitch streamers (though they’re in here, too) to a building block that helps encapsulates the rise of games and how they can affect us on such a primal level. The amygdala, the brain thing not the Bloodborne boss, plays an enormous role in our reactions to jump scares. We examine the science of scary, with neurons and human nature on hand to help to decode why we freak out at sudden sounds and an eerie shivers of movement. Later talkies lay onto more latent shocks that dig into the very core of our reptile brains. Film is truth twenty-four frames per second, and interactive entertainment had no problem cribbing from the likes of Hitchcock – but who inspired the master of suspense? Travel back to the late 1800s when even silent films attempted to spook audiences. If it had been untethered from the PlayStation, I honestly could imagine it leaving our orbit.)īut it’s not just about video games – it’s about the link between games and what inspires them. Also, a personal anecdote: immediately after encourting said dog, I quit the game, calmy called my best friend, had him come over to my house, where I proceeded to backseat game him up to that point where he promptly, and shrilly I might add, yelped and threw the grey controller into the air like a shot put. (Mild obfuscated spoiler: ground zero is when the zombie dog self-defenestrates in the original Resident Evil. Ok, I’ll cool it with the slasher metaphors. It’s a full-on, squirming vivisection of the concept: delve into transistor-driven terrors and 8-bit banalities that failed to fright as we autopsy the history of horror games up through and beyond the iconic birth of the survival horror genre. In the premiere episode, we’re looking at jump scares in video games just in time for Halloween. Parallels is here to trace the connections between the world and the virtual worlds we love to explore. It’s a great honor to debut our new show Parallels with the launch of the Fanbyte site.
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